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Description
Just a WIP right now. Made it for biped/skinning practice.
Currently at 2821 polys
Oh, and no, it won't transform. I'm not to that point yet.
Modeled in 3ds max 2009. Took roughly 5 hours to model
Transformers/Optimus Prime copyright Hasbro and TakaraTomy
EDIT: Comments and suggestions most appreciated!
Currently at 2821 polys
Oh, and no, it won't transform. I'm not to that point yet.
Modeled in 3ds max 2009. Took roughly 5 hours to model
Transformers/Optimus Prime copyright Hasbro and TakaraTomy
EDIT: Comments and suggestions most appreciated!
Image size
1024x768px 524.76 KB
© 2009 - 2024 JediKaputski
Comments1
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I'd start planning some joints babe, it looks a little short on them right now... you know, i still dont think the biped is the best bet cause of skinning and weights. I think you should make ball joints, attach the pieces to them, and pivot around those points. More realistic, no stretching or flexing...
thats just me
oh, p.s. very clean, very nice! his forearms look a little too big
thats just me
oh, p.s. very clean, very nice! his forearms look a little too big