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February 21, 2009
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:iconjedikaputski:
Just a WIP right now. Made it for biped/skinning practice.

Currently at 2821 polys

Oh, and no, it won't transform. I'm not to that point yet.

Modeled in 3ds max 2009. Took roughly 5 hours to model

Transformers/Optimus Prime copyright Hasbro and TakaraTomy

EDIT: Comments and suggestions most appreciated!
:iconmolliecool:
~molliecool Feb 21, 2009  Hobbyist General Artist
I'd start planning some joints babe, it looks a little short on them right now... you know, i still dont think the biped is the best bet cause of skinning and weights. I think you should make ball joints, attach the pieces to them, and pivot around those points. More realistic, no stretching or flexing...

thats just me :)

oh, p.s. very clean, very nice! his forearms look a little too big
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